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Masters of orion mods
Masters of orion mods








masters of orion mods

  • Improved invasion by making troop transports move together with all military fleets.
  • Improved invasion by building troop transports in advance.
  • Improved invasion by allowing multiple invasion targets at once.
  • The AI is better at considering transports for other targets.
  • The AI is now better at building bombers.
  • Improved how the AI manages space pirates while being at war with other races.
  • Cinematic cameras, now uses real mesh distances in tactical battles.
  • Removed the narrator and subtitles from Custom Race's cutscenes.
  • Cinematics now play when defeated instead of the old pop-up.
  • Polished animations and blending of emperors and advisors.
  • Creative perk research bonus increased to +50%.
  • Races with High-Gravity tolerance now have a "High Gravity Homeworld" perk.
  • Races with Low-Gravity tolerance now have the "Low Gravity Homeworld" perk.
  • Tweaks to better support low gravity planets.
  • New Gravity Tolerance perk influences the player's Home Planet's gravity.
  • Monster quantity by galaxy size increased.
  • Galaxy generation improved to support the new gravity mechanics.
  • Tiny planets added (Updated size chances and Gravity table).
  • "Planetary density" added to match options.
  • In addition to that, it also changes NUM_TECH_ALTERNATIVES to 1 (then changes to 3 it for non-uncreative races through an event). This mods overwrites the following default files: – As mentioned, Uncreative and Creative don’t kick in until the game is first unpaused. – New ships models (probably not happening ever). The current approach doesn’t really work well on game start until the game is first unpaused.

    masters of orion mods

    – Better solution for Uncreative and Creative. – New traits and civics, and better use of Stellaris-specific features. What I have works for me but it’s not a solid solution. – Proper separation of traits/civics and government types. I mostly just copied the original costs with a few adjustments here and there. – BALANCE! It was never my intent to keep balanced costs for the traits. Beware though, it’s probably going to be a tough fight. – Orion and the Guardian! No special techs or events for defeating it yet, but the system itself is well worth it. – Most of the original options for race creation.

    masters of orion mods

    Graphics for each race are copied from the official websites and the copyright owned by their creators. – All 12 races (except for the Darloks, for obvious reasons) are fully implemented, with all the original traits and government personalities. If there is enough interest, I’ll continue to expand and complete the mod. I started this as a personal project but decided to share with the community. Mod that brings the classic Master of Orion 2 races and traits into Stellaris.










    Masters of orion mods